ALL4MOA / SITE INFORMATION
ACCESS.
We aim to make ALL4MOA enjoyable to as many listeners as possible. The conventional pages support keyboard navigation and screen-reader labels; the real-time canvas games have additional limitations.
Keyboard and touch controls
MOA RUN: use Space, Up Arrow or W to jump; press again for a double jump. P pauses the run. You can also tap the game canvas or use its labelled buttons. BEATLINE: D, F, J and K activate four note lanes. P pauses and resumes while the game has focus. Pointer pause/resume returns focus to the playfield. Build-up practice provides a step between Easy and Standard. On-screen lane buttons also support touch, Enter and Space. The music player supports a native, keyboard-accessible progress slider.
Motion, flash and sound
Choose Low Effects in MOA RUN or Reduced Motion in BEATLINE to minimise decorative animation and flashes. Your device's reduced-motion preference is considered automatically. Adjust the site volume or choose muted sound effects. Some audio-driven timing cues remain essential to rhythm gameplay.
Expanded game view
Expand Game keeps the playfield and controls together. Press Escape or Exit Game View to return. Keyboard focus stays within the expanded view. On a narrow phone, landscape gives MOA RUN a larger view while keeping the complete ranked world visible.
Known limitations
BEATLINE relies on auditory and time-sensitive interaction and does not yet offer an equivalent non-timed visual-only challenge. Canvas game artwork does not have a complete spoken description of every moving note. Exact timing depends on browser, speakers and assistive technology; hardware-independent accessibility conformance has not been certified. Different keyboard and screen-reader combinations require further physical-device testing.
Season editions and accounts
Season, archive and collection pages use readable status text alongside locks, labelled progress indicators and visible keyboard focus. Sign-in dialogs support keyboard entry and Escape. Earned audio uses native playback controls. Neither daily attendance nor perfect accuracy is required, and either game can earn all music tiers. The real-time mastery requirements still exclude some input and sensory abilities; they have not been certified accessible to everyone.
Tell us what is difficult
For accessibility problems or requests, contact info@all4moa.com. We can use your feedback to prioritise meaningful improvements.
Last updated 3 November 2026. This is a statement of current features and limitations, not a claim of full WCAG 2.2 AA certification.